Anno 1701 | |
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Developer(s) | Related Designs |
Publisher(s) | Sunflowers Interactive Deep Silver |
Director(s) | Thomas Pottkämper |
Designer(s) | Dirk Riegert |
Programmer(s) |
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Artist(s) | Sebastian Steinberg |
Writer(s) | Karin Trost |
Composer(s) | Dynamedion |
Series | Anno |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy, city-building game |
Mode(s) | Single-player, multiplayer |
DevBlog: Island creation. I am a great fan of the older anno 1701 in the anno classic series and I contacted support and posted on the official anno ubisoft forums already because I saw that and island editing utility was used in anno 1701 too. I wish we’d get at least a map editor for Anno 1800. Creating our own islands would be. In the menu area a 'Custom content' feature has been added which allows players to load and play Maps that have been created using the.
Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the 'New World'. With a budget of €10 million, it was the most expensive German game ever produced by 2006.
It is the sequel to Anno 1602 and Anno 1503 and was followed by Anno 1404, which is known in the United States as Dawn of Discovery, Anno 2070, Anno 2205 and Anno 1800.
- 3Reception
Gameplay[edit]
Anno 1701, like the other six Anno games, is a game based mainly on the economics of the settlement created by the player. The more skilled a player is at maintaining a balanced economy the more successful their settlement will be.
As with other Anno games, the player starts as an unnamed country which has to colonize and expand in the game world. While the player expands, other computer controlled rivals are expanding and strengthening. As the player progresses through the game, players have access to lodge activities and troops which allow them to invade and ultimately to defeat other players.
The game is divided into five social stages: Pioneer, Settler, Citizen, Merchant, and Aristocrat. At the start of the game, all of a player's citizens are pioneers. They pay little amounts of taxes, and require only food and a town center. As a player's empire develops, so does his population. They begin upgrading (provided they have sufficient goods), paying more taxes, but also requiring more goods, such as tobacco products, perfume, lamp oil, and much more. It is crucial for a player to develop quickly, as not much profit is attained until reaching the merchant stage.
Players can trade with other opponents settling under the Queen's name, or with foreign cultures. All foreign cultures are on small or medium islands, and cannot leave their island.
Liang Wu and his Asians are found on islands in the north of the island world. They trade the colonial good Jade, and purchase food.
Poxacoatl and his Aztecs live on islands in the southern zone, are few in number and believe in the infinite power of the gods. They trade the colonial goods Talismans, and purchase cloth and horses.
Amin Sahir and his Indians have a small settlement on one of the islands in the southern end of the island world. Their Indian Ivory is a desirable colonial good.
Tetonka and his Iroquois are situated in a dense forest on one of the islands in the northern zone of the island world. The Iroquois trade furs, and purchase tobacco products and weapons.
Ramirez and his Pirates take refuge in expertly concealed hideouts in the southern zone of the island world. Due to their aggressive nature they take rich rewards from raids, therefore they can offer all colonial goods.
Anno 1701 is almost entirely focused on trade and economics, leaving little left over for war tactics. The combat has been simplified in some respects compared to the previous Anno game (Anno 1503), which makes it less involved and less difficult for new players.
1701 has a wealth of enhancements that distinguish it from its two predecessors, Anno 1503 and Anno 1602. These developments include:
- The Queen
Now, players are settling the island world in the queen's name. Thus, she expects subservience and respect. Late in the game, she will begin demanding for tribute, giving you the choice to pay thousands of gold coins, or being attacked by her royal fleet. Either option will eventually lead to independence. Different opponents have different relationships with the queen. Deciding to attack the queen can upset many honorable opponents, while paying tribute can upset others.
- Trader Assignments
The Free Trader, a neutral merchant who sails his fleet around the world to trade, can offer players opportunities to assist him in matters. The assignments are optional, but the reward is immense, and sometimes crucial to financial success. In some assignments, players have to deliver select goods, while in others, players have to destroy ships.
- Guests of Honour
Traveling dignitaries can now visit your city and enhance the quality and power of a player's empire. For example, when the smith arrives, he replenishes tool supplies. The entertainers can brighten the moods of the populace, leading to increased tax revenue. Guests of honor come at random times during each social stage of the game, and can also be called to visit once the senate is unlocked.
- Tax Control
Unlike in the previous game in the series, Anno 1503, players can choose how much to tax their people, bringing back an old system that was featured in the first ANNO game. Low taxes are required for a social upgrade and please the people, while higher taxes lead to revolt and a lower population.
- New Goods
The new goods available include chocolate, perfume, and colonial goods (Ivory, Jade, Talismans, Furs). Also, goods can now be purchased in a village center, instead of at individual stands that had to be built individually in previous Anno games.
- Lodge Activities
Lodge activities are accessed at the beginning of the game, although only the spy is available for use. All the other lodge activities are researched throughout the game at either a school or a university. Some of the very powerful activities available to players include the deployment of the poisoner (who introduces the plague to an opponent's settlement) or the demagogue (who can rally workers to walk away from their jobs).
- Natural Disasters
Players are now subject to Mother Nature's wrath. Hurricanes, earthquakes, and volcanic eruptions all have the power to destroy settlements. Diseases are also rampant in the 1701 AD world, specifically the plague, which can wipe out hundreds, or even thousands, of people. The plague of rats can ruin tons of goods as well.
Development[edit]
Anno 1701 was the most expensive German game ever made at the time of its release, with a budget of €10 million.[1]
Reception[edit]
Reception | ||||||||||||||||||||
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Anno 1701 received 'generally favorable reviews' according to the aggregate review site Metacritic.[2]
Sales[edit]
![Anno 1701 vs 1404 Anno 1701 vs 1404](https://vignette.wikia.nocookie.net/anno1404guide/images/0/08/Map-18030.jpg/revision/latest/scale-to-width-down/340?cb=20090725122556)
As Anno 1602 and Anno 1503 had been commercial hits, together totaling 4.5 million units sold worldwide, pre-release sales estimates for Anno 1701 were high. Retailers purchased 450,000 units in Germany in preparation for the game's launch; worldwide pre-orders from stores reached roughly 1 million copies.[8] According to Der Spiegel, the game and its predecessors were aimed at mainstream casual players who 'buy a game once a year and spend weeks with it', a goal reflected in the new title's pre-release television advertising. Publisher Sunflowers Interactive noted a high percentage of female players among the Anno series' fanbase, and they were a target demographic for Anno 1701.[9]
Upon release, Anno 1701 broke sales records to become the fastest-selling German computer game ever, with more than 200,000 units sold in German-speaking countries during its debut two weeks. In response, Sunflowers forecast 500,000 sales by the end of 2006.[10][11] It ultimately finished the year with sales of 320,000 copies in the German market alone, for revenues of €12.7 million. This placed it second for 2006, behind World of Warcraft at 345,000 units.[12]
The Sunken Dragon[edit]
On March 23, 2007, Sunflowers announced an add-on called Anno 1701: The Sunken Dragon. It includes new features, new missions, and a map editor. The add-on has an Asiatic look, as well as a campaign with 11 missions centered on the new player profiles.[13]
References[edit]
- ^Staff (July 19, 2006). 'Deutsche Spiele im Ausland'. GameStar (in German). Archived from the original on December 3, 2018.
- ^ ab'1701 A.D.'Metacritic. Retrieved December 6, 2018.
- ^https://www.eurogamer.net/articles/r_anno1701_pc
- ^https://web.archive.org/web/20160518104938/http://www.1up.com/reviews/1701-ad
- ^http://pc.gamespy.com/pc/anno-war/745174p1.html
- ^Adams, Dan (October 30, 2006). '1701 A.D. Review'. IGN. Retrieved December 6, 2018.
- ^https://www.gamespot.com/reviews/1701-ad-review/1900-6161273/
- ^Staff (October 23, 2006). 'Teuerstes Spiel aus Deutschland'. n-tv (in German). Archived from the original on January 1, 2010.
- ^Görig, Carsten (October 27, 2006). 'Sky Du Mont wird Hardcoregamer'. Der Spiegel (in German). Archived from the original on December 3, 2018.
- ^Thöing, Sebastian (November 17, 2006). '200.000 verkaufte Exemplare'. PC Games (in German). Archived from the original on December 3, 2018.
- ^Staff (November 17, 2006). 'Anno 1701' legt Traumstart hin'. GamesMarkt (in German). Archived from the original on December 3, 2018.
- ^MCV Editors (August 20, 2007). 'ANALYSIS: Territory report: Germany'. MCV. Archived from the original on July 18, 2018.
- ^Anno 1701: Der Fluch des Drachen | Teaser Webseite | Ubisoft
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Anno_1701&oldid=915233838'
version: v.1.04 US
Patch 1.04
General enhancements:
Fixed a bug within the multiplayer-connections
New Menu 'User Content'. Using this menu, players can e.g. play maps created with the editor (provided with the AddOn)
ANNOpedia-Updates for:
a. The 4 new characters (Diego, Finn, Grace, Horatio)
b. The new catastrophe (Meteor)
c. The 2 new Questtypes
Patch 1.03
General enhancements:
New quest reward: Ships - A new (rare) Trader assignment has been implemented, whereby the player can now receive an Asian War junk as a reward.
In the menu area a 'Custom content' feature has been added which allows players to load and play Maps that have been created using the editor.
Various changes have been made to allow owners of the add on (who also own the main game) to still play multiplayer mode matches with players who do not own the add on.
Patch 1.02
General Innovations:
New Quest reward: Ship: A new (rare) trader assignment was added which allows players to receive as Asian cargo junk as a reward.
Maximum Trade route count raised: The number of Trade routes was raised from 20 to 50.
Guests of Honor repeat invitations: With the exception of the Queen, all Guests of Honor may now be invited repeatedly (after a corresponding cool-down period). The price of the Key to the City has been increased as a result.
Pirate Treasure: Players receive a pirate treasure when they destroy the pirate’s landmark.
Total Time Played display: The tool tip beside the hourglass will now display the total playing time fort he current player profile in addition to the time played this sitting.
Permanent increase in game speed: Playing speed can now be toggled between a permanently higher speed and normal speed using a configurable keyboard shortcut.
Maintenance cost display: The tool tips for buildings and components in the construction menu now show the expected maintenance costs as well as the construction costs.
Platinum medals
Platinum has now been added to provide 4 levels of medals.
Time medal: Platinum for 750 hours of ANNO with this profile
Population medal: Platinum for 25,000 inhabitants at the 'Difficult' level of difficulty. Treasury medal: Platinum for 999,999 Gold coins at the 'Difficult' level of difficulty.
![1701 1701](http://www.wsgf.org/f/u/imagecache/ingame_screenshot_normal/contrib/dr/347/ingame_4x3.jpg)
Colonial goods medal: Platinum for 600 tons of one of the four Colonial Goods in any one of the player’s warehouses at the 'Difficult' level of difficulty.
Extended maximum wealth: The new gold coin limit has been set to 999,999,999 Gold.
Add ship to route simplified: If a ship has been selected when the strategy map is opened it can be added to a route by simultaneously holding the SHIFT key and left-clicking the desired route.
Multiple upgrade: When a house’s upgrade button is left-clicked, all of the player’s upgradeable houses of the same level on that island can be upgraded at the same time simply by holding the SHIFT key down. All upgradeable buildings such as Market buildings, Towers and Mines can also use this multiple upgrade technique. This technique can also be used to reforest/plant farms and plantations.
„Reset“ Function: Keyboard layouts can now be reset to the default values using a “Reset” button.
Bug fixes & Balancing:
The Iroquois storm has been weakened
The Tornados path now varies a little more
Players can now supplant computer opponents as fraternization partner for Foreign cultures
Pirate ships are now somewhat more powerful
There are no more incorrect trade route messages when a dock is upgraded to a warehouse
Previous AI names are no longer replaced by new AI names when a multi-player game is loaded from the lobby.
The Queen’s fleet now fights the same as those of the other CCPs
Mistaken activation of the chat window no longer possible when the interface has been deactivated
A rare problem which occurred in the village centre during Guest of Honor visits was fixed
If a patrol point is not accessible the patrolling units no longer simply stop on the path to it
Military units no longer stand “inside“ one another at the meeting point
Plague effects visible on houses
Opening the in-game menu using ESC automatically pauses the game
It is no longer possible to give Foreign cultures or AIs gifts of money if the player has a negative balance
The selection of AI profiles now always reflects the chosen level of difficulty
With fewer than 4 human players (when „Start with Warehouse“ is activated) no players have to start the game on a volcanic island
The game no longer starts in Multiplayer if the client has lost the connection
Researching the Translator now reduces the prices for Foreign culture goods
Fellow players’ city names are now still shown in Multiplayer when one of their Market buildings is clicked after their warehouse has been destroyed
Bishops and Itinerant preachers no longer have the same audio files
The pirate island can now be settled once Ramirez has been destroyed. Ramirez no longer builds new warehouses
Hedges are no longer invisible once an old game save has been loaded
No friendly audio messages are now played when players click a fellow player’s portrait in the Diplomacy menu when the two are at war with one another
The 'Large sail' research now has the promised effects
When a player reaches independence the points are no longer assigned to all players including the AI players
A rare problem with the scroll bars has been fixed
Independence can now be reached with Guests of Honor deactivated
ESC no longer opens the Options menu when the statistics screen is displayed
Game name and password are now also correctly shown for direct LAN connections
The hourglass no longer covers up text
A few small inconsistencies in the keyboard layout were corrected
The colors of the Stonemason’s area of influence have been corrected
Guests of Honor may now only be invited by the Senate when they have either already visited the city once or when the Key to the City has been researched
Tributes paid to the Queen are now always deducted properly
Connection to Multiplayer games with custom maps now only possible when all players have the same map
The patch version number is now correctly displayed in the main menu
Once a scenario has been successfully completed a medal appears after the scenario’s name
Scenario: „Curse of the Monkey God“ – The Monkey God treasure no longer disappears when a saved game is loaded
A number of problems with savegame sizes were fixed
A number of orthographic mistakes were corrected
Numerous changes were made to the AI in order to improve AI behavior
A rare problem which sometimes prevented players from chatting over a direct connection in a Multiplayer game
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
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Anno 1701 - v.1.04 UK | patch | 173.3 MB | 3/11/2010 | 3.8K | 9 |
Anno 1701 - Anno 1701 Intro Skip v.1.1 | mod | 1.5 KB | 11/29/2018 | 310 | 4 |
Anno 1701 - ENG | demo | 875.5 MB | 10/23/2006 | 5.1K | 4 |
Anno 1701 - v.1.04 US | patch | 185.6 MB | 7/28/2008 | 6.8K | 3 |